3D Maze

Introduction and orientation

The player navigates a ball through a 3D maze and must find the exit within a configured time limit. It also acts as a technology demo. The same concept can be customized into branded games, for example a Pac-Man-style character collecting a brand’s products. It can also be adapted to a completely different game mechanic.

Visitor experience

The big screen shows a QR code. The player scans it and gets a Play button on the phone, while the display waits at Ready?. Pressing Play starts a 3–2–1 countdown. The phone then becomes a joystick with direction and speed controls, reacting on the big screen essentially instantly.

Steps and settings

Create and configure

  1. Open My applications, click + and select 3D Maze.
  2. Set the opening text, images for both orientations and game resolution: Text on the splash screen; Horizontal splash image; Vertical splash image; Scale resolution in %.
  3. Set the time limit and available game parameters.
    • Timers: separate settings control the introduction, gameplay and results display.
    • Introductory images: prepare landscape and portrait versions.
    • Scale: adjusts the game display size.

    The administrator configures the available game settings, especially the time limit, and publishes it.

  4. Publish to the target device.

    The display does not need a touch layer because the phone is the controller.

    Make the application available within a configured start and end date. See application availability scheduling for details.

Check the game on the target device

3D Maze is a demonstration interactive game and technology showcase. It suits trade fairs and demonstrations of custom games; the standard version is not a prize-tracking contest.

Set the time limit, publish to the target device and test the QR code, phone controls, Ready?, Play, the 3–2–1 countdown, joystick and end of the game. The game time limit is not automatically the duration of an advertising impression.

Related topics and next steps

On the target screen, check that the app opens, shows the content and returns to the menu. Saving alone does not confirm delivery to the device.

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